Tuesday 29 June 2010
A literacy charity has asked the gaming industry to get involved in a
scheme that encourages adults to read more.
The Reading Agency’s Gaming for Reading report has found that millions of
people play video games every day. It claims that these games could play a
huge part in helping people to develop their reading skills. One in six
people in the UK struggle with reading and writing, the report
claims.
Experience shows that digital technology, whether it be gaming, iPhone
applications or social networking, can help people to read and write.
Teachers and adult learning providers have confirmed this.
The charity is now hoping that it can use the popularity of gaming to get
us all reading more. It already runs the successful Six Book Challenge,
which has already attracted 10,000 participants, and now it thinks gaming
could attract even more people to reading.
Adult literacy expert at the Reading Agency, Genevieve Clarke, explained
the plan: "Gaming allows people to fail and try again, which learning is
all about. We're calling on partners in the gaming industry to help us
create a gaming version of our own 'analogue' game, the Six Book
Challenge."
She added that gaming is fun, and could be used to help spread the message
that taking maths and English courses is also fun!
Challenge your kids to a journey of fun and discovery – and improve your
maths and English skills at the same time – with
The Legula Adventure interactive game.